Ok, here we go. First picture is of a parkerized muzzle brake. This is taken with over-the-shoulder lighting from the three-way bulb in my bedroom lamp. Here's the same brake with a larger difference between light and viewing angle: Now, on the flipside, here are pictures of my working carbine (Saiga 7.62x39mm). It has a…
do you have spec maps on this? doesn't look like it at all, metal looks the same as cloth. also the edges on the normal map for those metal pieces seem too smooth, could probably be a bit sharper. overall its neat, but just looking at the textures it looks like the armor is really uninspired, mostly just flat with some…
Hey Pascalie, so I've just viewed your shot a few times. - A lot of the squash and stretch on the watchman I can see. I don't want to see it. I want to feel it! It's on screen for too many frames to the point where it looks like he's made of rubber aha. - His reaction to the ball hitting him is a bit off. Something hits…
A selection of wireframe/previs from my various low-polygon animations in maya. Some old and a few shots from projects I'm currently working on when I can. https://youtu.be/YCmjoNoz0KQ (This was meant for animation Critique forum, sorry I don't know how to move this post.)) Cheers.
Yeah I totally agree there were too many things I wanted to incorporate. I had the ideas in my head but the execution ended up becoming quite sloppy. What I noticed is when I started the piece I had a kind of "fuck it" attitude and for the most part winged it. I applied very little of my knowledge and in the end it…
Wanted to add one of my favorite recipies, while it might be a bit pricier than the other fine feasts, I enjoy making this for myself when it's a special occasion Salmon steaks with pasta and spicy sauce Ingredients: (for 1 person) 1 Salmon steak pref. with the skin on. 200-300g of Spinach pasta(you know, the green ribbon…
Cryengine use's Deferred Lighting, so while it grants plenty of dynamic lights on-screen, you need to keep them small and try not to let them overlap to much to avoid high fill-rate costs. Since the lighting is now costly on the amount of pixels that are lit, compared to the number of surfaces lit in Forward Rendering.…
Thanks for the further the replies. I guess it's Gnomons high regard and integration with the top studios that attracts me over other educational routes. Obviously I could just go into a UK University, but for some reason or other I'm kinda thinking I would either 'go hard or go home' meaning I'd either like to study at…