I've used CAD style stuff for a few pieces and while interesting it gets a little tiresome swapping back and forth between apps when things need tweaking. In my experience, anyway. Having said that, I like the push/pull mechanic they have going on there. That looks really nice and fluid...
Started to break the layout down into a kit of reusable parts. I went a step further and broke each part down into more elements. Doing so will give me more option for variation in the future as I can swap out individual elements for new ones rather than the whole piece.
So I'm switching up how I show off my assets, you can see the old way currently on my website www.camraab3d.com here's the direction I'm taking it right now. PortfolioRoughDraft by camraab, on Flickr Also swapped out the lightbox slideshow for dedicated pages for each piece.
@_adamturnbull good stuff man! How long did that take you, do you think? My biggest crit is the zipline. He feels a bit stiff on that thing. Probably cause Im so used to seeing Horizon's zip line where she sways a bit before locking into a position.
I have a suspicion that they are rendering everything using the same shader... to keep a consistent frame rate and avoid additional render passes - so they can keep there predictive texture streaming working well. And if thats the case.. I'd swap multiple shaders for a solid consistant feel and a high reolution on each…
I saw a sneak preview a couple of weeks ago and was really really really dissapointed . I have come to expect more from Apatow, being a huge fan of his other flicks. This is just Cheech and Chong with an inflated budget. Oh, and I love pot. That did not sway my opinion.
Generally, the more you pack separate textures into a single one, the better the performance will be. But there are tradeoffs... consider this tutorial for Unreal: http://udn.epicgames.com/Two/UnrealTexturing#Clothing_Skin_Swapping The skin color is split off into a separate texture sheet, so the skin color can be swapped…
The whole company swapped it's 2 dev teams on the floors they were on this past week, so you might see some more mythic polycounters post. I know Mojo had 3 different cubes during the last week. My new office pictured below, and the home setup as well.
haha didnt think too much of this until i saw the size of those guns, ye ha id suggest saving a few polys by making the bullets from alphas strips, or they could mesh swap to alphas with animated UVs when firing just imagine the pile of casings left behind!
Hey, I just swapped Modo to Maya and while I was doing UV's and assigning edges I got this shading problem. I'm not great with Maya so I imported the model to Blender but I can't figure out whats the problem. I tried to render smooth and redo hard edges and I checked normals (as in the picture). What I am missing??? This…