Hello I am BlueWolf72 and the leader for the project Brawl. We are looking to fill one last position or positions. Modeler/animator/mesh/skin/ and the ability to make the models MDL for the HL2 format for the mod. Please own HL2 and most of all have the time to help. I love the offers we are getting from other forums but…
Hey thanks for bringing this thread back I had forgotten about it. I did a lot of research and found answers to my question, but forgot to post back here. So first, Beddall, yes we had that same problem at work with the overlay method you are talking about. There is a fix for it, but I don't know what it is. One of our…
Alex3d - I think you've just given this guy some pretty bad advice, at least from my perspective. So for lewist's sake, here's another oppinion - Of course its important that you can produce high quality assets on there own but it is a necessity to be able to make assets that fit together in an over all composition and in…
Thank you guys for feedback. I'm glad you are helping me. @Dethling Thanks for the picture. This morning I also found out that star connect is weird so I redo it in my way :D . But I tried to reduce the polycount like you said. And for the second question - I started with mid poly, then brought to Zbrush to make high poly…
Try putting a Poly select mod on first and then the Edit poly mod>collapse the stack. It's ridiculous smoohing between Maya/Max still hasn't been fixed considering they are both Adesk flagship products with a 'send to.....' button feature between the 2. I often get .fbx files from Maya and the normals are completely…
Many have asked this question... if you find out, be sure to let me know :D Actually, I guess people here probably don't know me anymore since I'm not in the industry. I was almost famous back about ten years ago, for a mod I made for the original Half-Life. Polycount's largely moved on from being mod-oriented artists to…
That's half my argument whenever I present it, the other being people who mod it might not have bought it otherwise. So they're an increase chance of sales as well. The nice thing that TF2 has is a mod database that (haven't tested but seems apparent) creates the mod by overwriting a pre existing item in the game. So the…
Update #18: Your Own Private (Floating) Island TUG Update! Modding is a big (BIG) feature we're openly supporting and encouraging. To help ensure we do it right, we've been working with the creators of the Aether, Thaumcraft and BDcraft mods for Minecraft as we develop several different aspects to our game. These are three…
Ghost: Well, sometimes it does seem like all the signs are pointing down and it becomes easier to beleive them. I just keep in mind all the current madness and all the past madness and that makes more more calm about how well the future madness will be accepted. I mean, as skanker points out in his loveable way, if theres…
Bump/Update I've actually managed to re-skin the GUI of Sauerbraten. For the most part, its just been a re-skin. I didn't change the actual style of the GUI. (with a few notable exceptions) I haven't settled on a particular style for my mod, so I didn't bother changing it too much. All of it is my own creations though, I…