You should try making the edge where the house meets the grass less clean and add a stronger ambient occlusion pass to the whole thing to bring out the detail in your model. Buildings, especially non-urban ones like this one, normally have dirt/grass pushed up against the foundation and that breaks up the area into less of…
Hello, my name is Richard Goodmon and I'm currently looking for animation work, either full time or part time. I'm confident animating in Maya and Blender, and am able to rig basic characters in Maya if necessary. I live in New Zealand, hoping time zones won't be an issue. Here is a link to my showreel;…
Since it seems like you'd rather not switch and you say you got your money's worth out of Max 9, you could also try to get your hands on a used copy of the last perpetual version of 3ds Max (2016?). Probably not easy to find, especially now, and you would have to explore the legal side of things, which includes getting…
Im working on a character right now based on some conept drawings i did. in short i occasionally draw something i really like, maybe its just chicken scratch or what, but i dont necesarily plan everything out 100%. so right now im texturing this character, and my initial plan was to have is backside covered in this kinda…
Hello, Couldn't find the right word to describe this other than "peeled off", although I'm pretty sure there should be a better word for this. But the case looks like this: I'm having problems with these corners marked in yellow, cannot find the right topology for it to work. Base geo now looks like this: After subdivision…
Hey people, I just wrapped up on a likeness study on the Estonian rapper Tomm Cash. I learned a whole lot and some things still aren't clear. Like why do all the fibermesh brushes pull the root in the direction of the camera?? 'be great if anyone could answer me that. C&C is very welcome! Anyway. I'll upload more…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
Hi guys this is the first of many posts. So I tend to do quite a lot of likeness head sculpts so I thought I would start sharing it on polycount. I have also created a Patreon account where I am going to be sharing how to create likeness sculpts, from secondary shapes, hyper detailing as well as texturing. So stay tuned…
Let me get this out first: I really don't like these social networking sites. I'm just a "if you know me, then you have my email/phone number... and that's enough" kind of person. Avoiding becoming a member was easy, friends would ask if I had an account, I'd laugh at them and say "Hell no!" with my head held up high and…