I'm getting really close to graduating, and finally got my website up and working. http://shawnadickson.com/ I'm looking for critiques on everything, I tried to follow the advice in "your portfolio repels jobs" and make the site as easy to use as possible. Right now I know the link to the wireframes & textures for the…
This is my first time posting but i been around the forums for a minute, My name is Carlos I graduated from academy of art university. Im in the process of rebuilding my portfolio and website so here it is tare it up.:) http://www.carloscervantes.com/
Hello! Ive been working on props for the final render, as well as practicing groom in houdini Here is Shadowhearts hacked off head and the knife that did it
Hi There, we are looking for skilled gameartists with at least 2 years of experience in the industry.No Characterartists needed... Please send us your portfolio at: kontakt[at]polygonfabrik.de Kind Regards
Created this environment to showcase my Sony a7iii model, I modeled it in blender using non-destructive methods. The environment was created using procedural methods - nodes, instances This was my first time using cycles, normally I use Unreal 4
Hi guys, I'm currently a student at Ai and I am learning PBR work flow as well as general high to low modeling pipeline. I would truly appreciate feedback on all aspects of the model. I also have a Marmoset viewer of the project on my Artstation. Thanks! https://www.artstation.com/artwork/nLVY1
The props sketch is made by one of the people in the class and then theres my overlayed design to try to make it a bit more interesting. Any suggestions?
Hey all, I'm looking to take on some work in order to add some variety to my portfolio and to get my feet wet working for a client. I've been studying at CG Spectrum for about three years now and feel like I'm ready to take on some real work You can contract me on here or email me at blainenally@gmail.com My portfolio can…
Hello all game artists , Iam a 3D artist with reasonable experience in both Detailed HighPoly and LowPoly hard surfaces modeling as well as multi pass shader creation . Here are some samples of my work and you can head directly to my website for detailed images and resume at OnlinePortfolio Iam Looking for remote contract…