I'm very excited to announce that the Hatchet Collection, has a sweet update with 17 new tools. This is a free update to existing customers. For a brief run down of what's been added click here: http://www.pixelfondue.com/blog/hatchetupdate
Hi folks, mb someone of you knows whether is's possible to sample normal data from neighbor UV islands and filling margins with this values not just edge color, does probably xNormal or any other baker software has such an option Thanks
Hey guys! I need help here :| Is there a way to print out an array with more than 20 items in it? For example, I run this for loop into an editable mesh: ( flist = #() sglist = #() for i = 1 to (getNumFaces $) do ( append flist (getFace $ i) append sglist (getFaceSmoothGroup $ i) )
-- flist as array sglist as array
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Hi guys, I sculpted my character and everything has been a relative breeze in terms of the head/body/legs arms etc - the parts that had defined geometry from the start. However I left hands as an after thought and now i'm struggling to pull them out and have a workable geometry that i can manipulate at a lower subd, the…
Im trying to write a piece of code that requires the selected faces to be scaled at their selection center. scale command requires a pivot XYZ, or else it will try to scale in the origin. I tried using xform -q -sp -ws, but that doesnt give me the pivot for select center. Well at least its not the one the scale cmd takes.…
So I created a few quads in unity and gave them an unlit shader. When I rotated them, they are heavily pixelated. Check screenshot. I tried two things to no avail: 1. Changing anti-aliasing settings to x4 gave a decent result but still not production worthy result. Theres still a lot of pixelation. 2. Tried rotating the…
...because agent 47 is back: http://www.neogaf.com/forum/showthread.php?t=424528 And about bloody time too. Hitman BLood Money was one of the games that totally floored my back in the early 360 days. First 360 game I 100%ed as well, so damn polished and just perfect. The fact it looks like they WONT be dumbing it down…
Hello everyone, after long time following poly count's great resources I finally decided to become a member. Although I am new to gaming industry but learning quickly UDK and different approaches for environment workflow and asset creation. Hopefully soon will post tutorials and share my experience with you guys. For now…
The black gaps between your initial pattern are too large. Reduce them, and you can even afford for the blocks to overlap a little. Also increasing the Roundness parameter will get ride of some of the lumpyness. Like so: (Final on top, Pattern on bottom)
In the last few days Wacom (they make the pen for the Surface Pro) released a driver update to add full preasure sensitivity to the Surface Pro. Combine this with the Surface Pro's ability to run Windows applications things suddenly become more interesting... Surface Pro WinTab driver Review…