The disc looks like Link's shield with the triforce in it. The legs and arms look very stiff like a dead mummy. Imo. its better to model them with some more relaxed natural pose, bend the arms slightly, same for the legs. Body parts have no perfect linear flows, instead there is always a swing or curve in them. Obviously…
This is definitely an exciting piece! It's pretty early on right now but i would say to stick as close to the source material as you can, unless you're doing a re imagining which i dont think you are. It will be alot more impressive if you "next gen'd" the movie and did it some serious justice, which it looks like you're…
This is one of the reasons I hate using atlases and prefer to use tiling textures and trim sheets. you have way more control over individual materials and can quickly push material definition a lot easier, and you can make a larger variety of modular pices and kits with only a few tiling materials. Atlases really limit how…
Man! Good start! I'd say push the contrast of the bodies more, in the original artwork they have more of a skeletal look/deeper shadows between the bones. Your sky has much more definition in the coulds than the artwork, yours looks more lika a normal sky and not as misty/foggy/hellfire. Push the ambient lighting more…
I agree about the fire, it's really bright right now. I think you could push the wear and grime a little more too. The stairwell shot from the second floor would look really nice with some more of the leaks. A more dramatic style of lighting would help with the derelict feel as well, because with the candles being the main…
coming from max cages were typically auto generated through the projection modifier, but essentially all it was is geometry duplicated and pushed out along its normals (i believe maya calls this an envelope in transfer maps). what ive been doing as a temp thing for maya is just that.. duplicating my geometry and selecting…
I agree with the comments and greatly appreciate them! Sectaurs: I really should be able to push myself more and get the most out of my textures with more practice...I will defiantely take you advice and see if I can really push up the quality and lower the map size. AdamBrome: I think your right, I will hopfully be able…
That's fine (the belt shadows). U could, however, add drop-shadow from the head. This looks much better, imo. A lot more massive. Now u've gotta get in there and push the harder edges & the texture details back in - like the hands. Roughen him up a bit. Also, play with some more colors. Ur core shadows generally have the…
Ok, I think the ladder blurring is an Unreal thing when i took the screenshot as in the viewport it looks good. I will up the dark spots a little, I quite like the contrast its bringing at the moment but its a little too much at the moment. I tried to use the vase on the right hand side as a focal point but think I have…
Hi! I'm a director with Blueberry. We're a digital fashion company currently operating on Roblox and Snapchat and we're looking to bring on fresh, new talent to our team to fill full-time positions for senior level artists. We're looking for additional senior level creative team members to help us with creating and pushing…