Hello 👋 I would say it depends what you make 3d for (Games? Movies? Images/Renders?) and what sort of style/complexity you need. If it's too heavy for real-time use, the solution is typically to bake down the details to textures to be used by a low resolution mesh. Consider checking out the polycount wiki…
Hi. I put this thread to find out what the title says for the tf2 contest on at the moment. I have both photoshop and blender but I have no idea how to make them work (I mean make/use skin for model on blender of course :P). Hopefully someone can help me before the deadline. Thanks all! Oh by the way, I don't know if it'll…
Hello. I've recently come across a scenario where I need to create a game asset with a semi-transparent material with visible wiring underneath. This wiring isn't deep enough down for very noticeable parallax so I could save on performance by not putting any geometry below the transparent material and instead of having it…
before anyone takes any remarks the wrong way, it should be emphasised that having an asset make it into Darksiders II is an obvious honor and a once in a lifetime honor perhaps. Personally, I would work at Vigil for free if they would let me sleep in the ventilation ducts at night and feed me on their left over pizza…
Hello guys I starting to modeling props for my project and i bit stuck with problem which im personally called "middle point problem". I.e.: 1. im afraid to make model polycount too low and lose some details, and 2. same time im afraid to rize polycount with no sense. Thats leads me to modeling stuff which are still not…
Some shameless promotion... Part 1: [ame] http://www.youtube.com/watch?v=RG1fj_g4-48[/ame] Part 2: http://www.gametrailers.com/video/making-of-dragon-age-2/709178
A friend of mine is interested in doing this little project and I agreed to help her with the drawings, but neither of us have any experience making a Visual Novel, so we're sorta just looking at popular ones and see what they used to make theirs. Currently we're looking at Ren'Py (http://www.renpy.org/), I have no idea…
Hello , I wanted to make the most far lod for an object in 3dsmax and I wanted it to be a kind of cross double plane billboard ... do you have any idea how can I do pick the shape and texture from 3dsmax and project it onto the planes ortogonally ? In order to use in game engine as lateest lods ? thanks for any tips or…
i have a small question what its the best way to make modular pieces 1- extract pieces from texture sheet ? 2- model pieces first and then add texture ?
Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint an experienced and highly talented art director to join our journey to revolutionize the UGC-space of console/PC gaming. As an AD, you’ll define and execute the artistic visuals of our projects, drive art creation processes and ensure the high…