Hello polycount. I used to use Softimage and for rendering i'd setup passes. one for diff, one for Ambient occlusion. Then then rendering i could render the diff then click a button and softimage would change my scene to be all setup for Ambient Occlusion and I'd click render again. I can't seem to find anything like this…
Hello! For some time after baking from low poly to low poly I've been facing some dashed lines on my model. They are quite prominent on ao and curvature maps; however, there are some artifacts on the normal map too. UVs and wireframe seem to be okay, so I don't get why it's happening. Here are some screenshots.
Hi all, for a university project I'd love to achieve a rendering style similar to the project overdrive trailer from lol in unreal engine 4: Right now I have no idea where to start with creating something like this. I would guess it's something like handpainted textures with realistic metalness/roughness and somehow a kind…
Hi, I would like to share with you my recent personal project I am working on. There's still a lot to improve and add details like stitches and more decorations on some armour parts. The armour will be fully customized, something like Diablo series where the main character wearing pants and can wear whatever he find on his…
"Only solution remain is that everyone could release a lite versions of their software, which our pc could handle easily and don't die within a year." Unfortunately that won't ever happen as software doesn't get slower directly because of the number of features - it gets slower and more bloated because of the codebase…
Hello everybody. I am designing a game engine, and I would like to know how to implement a function that moves my camera and weapon together like in quake. The pure Quake style movement with polar coordinates would be great, but enough moving camera and weapon together. If someone knows, or knows about tutorials, or…
On thread topic and artwork: Nice, i really like this idea and the twin thing. feel like maybe the wings and the back should be "stronger" looking to be able to support a bigger upper body round shoulders a bit more and i dislike (even if it exists irl) the neck stretching (if you can help it) and i did look into it before…