Latest Progress (01/08/13): Video (Please Watch HD if you can): [ame=" https://http://www.youtube.com/watch?v=X5uX5EiArVM&feature=c4-overview&list=UU1DADH8l7uI6upRxK7G_nXA"]http://http://www.youtube.com/watch?v=X5uX5EiArVM&feature=c4-overview&list=UU1DADH8l7uI6upRxK7G_nXA[/ame] Final Image: Hello Guys and Girls, So this in…
I finished this scene off a short while ago and figured I might as well show it here. Probably took around 2 weeks of on-off work. I did this in Marmoset, as it really just started as a way to show off the tarp material (arguably the weakest bit of the scene) with some finished props I had lying around. I decided to expand…
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There is something really off with the proportions on your character, unfortunately not stylized off, but off to the point that it looks weird. I would take a step back and study some anatomy refs before getting too far here or it may be difficult to fix. Length of the legs, size of the calves, size of the head, etc.
not too bad my friend. did you ask them to take more money off as a discount? I did when i bought my laptop and they took 700 off the price. Granted it was more than this but even if they took off like 150-200 it would be nice you know
Hi Team, I recently took a shot at creating a scene with 'epic' scale, mixing hard surface sci-fi nestled alongside a mossy Nordic landscape. The main challenge with such a vast space was definitely the lighting. It's so much easier to dramatically light an interior than an exterior, in my opinion at least. I made best…
Hi, im the first time here and i thought about posting my ubber pimped work X-D (im a lier) :P here ya go: abit skinned: http://img221.echo.cx/img221/3020/rikuoverview4mt.jpg Wire: http://img62.echo.cx/img62/3449/rikuwire9hf.jpg http://img62.echo.cx/img62/9880/rikuwire22xa.jpg promo pic:…
We're looking for an animator/artist who can expand on the base skeleton that we already have - the engine that we're using is best optimized if all animated clothing parts are part of the base skeleton, and it also has an upper bone limit of 75 - so we would need extra bones for a variety of clothing items to be attached…
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My biggest problem to date on showing off a mesh has been I have no clue how to properly render it, so that the Normal Map and Specular Maps show up well. I use 3DS Max r7. Is there a simple way to render the model so that it shows off how it would look in-game? Or a freeware model viewer that is relatively easy to export…