Hi everyone, This is my first post up at polycount. Very quickly, I'm a 3rd year student working on my undergrad in Games and Environment art. I put together this website over the holidays to show some of what I've been working on. www.joshrife3d.com You'll notice that this stuff is diffuse/vert lighting only. Any crits…
Tweak, Twist, Twerk... Here's the latest update for my iCloonie Toonie Comedy Combat series: The pic says it all... well, except for this wee p.s. re the freebie tips for other newbies: There'll be five fun i-motions for iClone in the set from this scene, which I'll also share as freebies as soon as I drag the remains of…
For a real use case, nothing better than just doing it; so retopology, unwrap, bake and paint, drop it into your engine of choice. I think if you do that here with these props you'll quickly see how and what to improve. You don't need a perfect sculpt to do this, in fact I would recommend going ahead and try doing it now…
really nice lighting, vegetation should be in a category of its own, ive seen a few gun nutty props guys try to make a tree...well lets just say they needed more huggin
Hello, My name is Matt Guerrero and I am looking for a freelance work! I have experience with working from Hi to Low using xnormals. I also have experince in using Ndo for modular texture creation. You can see my current portfolio Here www.digitialguerrero.com My skills: - High/low-poly modeling - UV-ing -…
Hello! My name is Joel Phillips and i'm a 3D Artist from England living in California. I've been working as a 3D Artist for 3 years now, two of those years was at a company called NextVR who specializes in immersive VR/AR experiences. Experienced in Unity and Unreal, can work easily with blueprints and model optimization.…
Hi there! My name is Alexander, my portfolio: https://www.artstation.com/blackfenix_urs LinkedIn profile: https://www.linkedin.com/in/unrealrealitystudio/ email: unrealrealitystudio@gmail.com
I just finished redoing my site and I am looking for some feedback regarding the layout and content. I am getting ready to look for some work and need to know what I should fix or scrap to be successful. http://sethwolford.com/ Any feedback would be greatly appreciated.