Some explanation on the other post the reason I'm too tired is that I've just bought Anthony Jones (Robotpencil) tutorial on artstation about "from sketching to refinement" and "Illustration with confidence" so here's my doodling practice of how to refine things (still need a lot of practice)
updated with new bits and bobs. Here's a shot of captain americas high poly i forgot to upload: And some female anatomy stuff I've been doing for practice. this isn't for a full character or anything, just a bit of practice Let me know what you think
THE RIZZLER, thanks, nah i put all of my free time in 3d, because i have to constantly practice traditional art to grow some low level skill, so for me it's easier to focus on 3d art only, since it's demanding a lot of practice too.
I tend to look at this at a slightly higher level than most because my job is to think years ahead, not months but here's some thoughts. Saving an artist a few clicks doesn't generally make a tangible difference to whether your project ships on time or how good it looks. What actually makes a difference is reducing…
I've found a server near me for now that we can use....comliments of a friend at Netwerkin.com and the |bac| clan. IP 130.126.249.95:7777 I'll be there evenings and weekends to get some practice. sal_manilla needs much practice. Hopefully Polycount's (R13 ) server'll be up in a few weeks...good lord willin' and the creek…
New Car model I'm doing for practice (if it's good enough at the end it may be a portfolio piece, but for now its just practice) Not sure If I will create a high poly and bake normals to a low poly, or if I will only create the low poly. Here's the original car: Here are the blueprints I'm using: My model so far: Side View:
The clear instructions were given as Loomis took the time to illustrate the weights-based approach to picture composition with 12 practical examples and also described the concept in full writing. You could put this page in practice by doing dozens of composition thumbnails based on this principle alone.
You're right mcgillschris. I've been meaning to squeeze anatomical practice sculpts into my busy schedule. Most of my spare time is dedicated to my portfolio, but I can see what I can do to schedule in some practice sessions. Thanks man!
I definitely need practice so I think I'll join in on this. Is it okay if I make it in the Source Engine, and make the style a little exaggerated and cartoony? (like banjo kazooie or something) or should I stick to realism? Either way would be good practice for me.
YES! This is super awesome and actually practical! I all too often see nothing but high poly sculpts and baked out sheets and in actual practical production cases this is how most assets are made. Bravo! Seeing your process and approach would be welcomed for sure!