https://youtu.be/WWXsmnlmADc Just wanted to share this for those of you who may be interested, I have a habbit of watching long form videos while in the bath on my tablet and personally found this one to be very interesting, it challenged a few of my conceptions of level design and put into words others. it made it plainly…
As far as I know the Unity Web Player works just fine (using FF) and never had issues with that. Here are some Pro's and Con's + it's pretty easy to setup (just some code to rotate your model, or some more work to rotate it via mouse drag) + import model, tweak some shaders, place light, etc. all basic stuff and pretty…
only bout' 1.5 hours of work so far. got a looong way to go still. crits welcome. first time sculpting cowl's etc.. used wire mesh underneath of it. hope it turns out :/
Sup folks :) How much of performance boost we can expect if we jump from RTX 2060 6Gb to 5060 Ti 16Gb?We notice how Painter start significantly drop performance when we reach available VRAM and start to use RAM, but frankly we have no idea about how GPU performance itself affect Painter calculations? I bet someone di some…
Hello everyone guys! Its my first post here, so i am sorry if something made wrong. This model was made approximately in 2013-2014 for Assassins Creed Syndicate, by a very talented artist Mathieu Goulet. https://www.artstation.com/artwork/lEkPz Does anyone have any ideas on how exactly these clothes were modeled? And in…
No, there is no scalp, and a bit of AO in the diffuse leading down from the cowl. This can be seen in an image I posted earlier in the thread. I'll be sure to check in-game shortly.
ahh...age is catching up to us it seems. i discover that a lot of animators here are fairly young (and hugely talented i discover) which means they havent had the chance to deteriorate like us old guys. I'm 34, started with imagine and later lightwave on the amiga. i've been doing 3d for 20 years now. the reason im writing…
I can see why someone would want to flame me, I pretty much had it coming now that I read over that post. I admit sword making takes skill, and it takes skill to use a sword effectivly. I am pretty sure actual monkeys don't make swords, and I am pretty sure they would have a hard time using them... MoP, I was trying to…
I've been thinking about these two workflows for a quite sometime, and there are two major differences: (No.1 is baking the character's base + micro details and No.2 is baking just the character's base) 1. Sculpting skin details -> PROs: let's you bake ambient occlusion, curvature, cavity and convexity for the use of…