I'm reusing the skeleton of an existing character into a new one. Since the mesh is different, i had to rescale and translate the root node of the skeleton a little bit, as well rotate some joints. After that, i successfully skinned the skeleton to the mesh. Unfortunately, when i play any animation from the old skeleton…
Figured I'd post what I've worked on recently, I like the stage I've gotten to so far however I would love to push it further by giving the colours/texture/image some kind of pop( All ideas are welcome ). I'll push myself to make at least one texture per day because this style is something I'd love to have under my utility…
I think you are definitely ready for jr roles and maybe some mid level ones too. The black knight feels like your weakest piece. While I think your work is solid, none of your pieces really push to AAA. Most of your human pieces needs work on materials for skin, hair, eyes. The hair cards on Knight's Bane needs to be…
MODO | Topology
Scripts: Select Pattern This video is a quick introduction to the Select Pattern script
from the Pushing Points Topology Scripts
Collection for MODO, which enables you to define a pattern for your polygon
selection. https://www.pixelfondue.com/blog/2018/5/29/modo-topology-scripts-edge-arc MODO |…
Looking pretty good so far~ Here are a couple nit picky things to look at: 1. Her right arm pose could be pushed/angled out slightly from the shoulder so that its not so close to the body which will make her feel like she's trying to balance a bit better. 2. since her right forearm arm is extending and rotated out, it…
I look at the concepts and I'm like wow! Those are cool designs and materials! And then I look at your model and I wish you had tried to recreate the concept as it is. Look at all that awsesome specular info in there and really try to push it to look like that. It also looks like your support edges of your hi poly are way…
Awesome. Thanks so much for the feedback guys! I will keep pushing it. duncan: Man you gotta know I am learning alot from your thread. I appreciate your crits. Good catch on the nMap wavies. osk: Thanks man. Taking a step back I agree. I might go back and tweak the face in Zbrush too. Bertmac: Thanks for checking him out…
Hey Luis, I agree with what the others have said and just wanted to throw my two cents in. I think the first thing you need to do is try and focus on the weight of the run. Currently it feels like the root is floating up and down and the feet are stroking the ground as the legs swing. Try and focus on selling the body…
Nice start... I don't think the first attached image of a box was necessary though. Here's some tips on rendering, because it's kind of hard to see your images: * Push 8 to open the Environment and Effects window and change your background color to something other than pure black (a nice midtone gray maybe?) * Push F10 to…
Thanks, guys, good advice as always. I have to admit I didn't treat this as seriously as I should have - bit a quick/lark project. May revisit it in the future. Thanks so much for the comments! :) ------------------- Tetranome wrote ...Borderlands also has a lot of painterly colour variation on the surface. You could make…