hey, i find this very interesting to do, im wondering if anyone would participate in an friendly contest with no prizes. would be awesome to see if people still want to do low poly challange's greetings adib
Hello guys, I have two buttons and one commandLine. What I want is, assign the input value of commandLine to a variable, and take a return value from function as the display of the commandLine’s output. For the output part, i know MGlobal.displayInfo can achieve this. But how to deal the input part? Because the return…
For some reason nDo2 is adding random noise to all my photo-generated normal maps.. Below is a picture of a dummy gravel texture (512x512). I´ve run two different photo-normal presets: full spectrum and "soft and large". I also added 3 grey lines to the dummy texture and executed the presets once more and you can clearly…
If this is your first time ever using these softwares (Max, UDK, ZB), I suggest you start with making a few props as opposed to a full environment or anything. Pick a pretty straightforward prop concept that you like, something from Google, or even something from real life like a household object. Start a thread with that…
http://www.informationweek.com/news/windows/operatingsystems/showArticle.jhtml?articleID=222900212 I guess they read things like this and wonder where all the sales are? http://kotaku.com/5468394/windows-7-overtakes-vista-for-hardcore-pc-users
If it were me, I'd still reach out to them out of courtesy but only to let them know I am making something based off their work. And when I finish, they obviously get a shoutout and link to their portfolio in the description.
I'm very excited to announce that the Hatchet Collection, has a sweet update with 17 new tools. This is a free update to existing customers. For a brief run down of what's been added click here: http://www.pixelfondue.com/blog/hatchetupdate
Hi folks, mb someone of you knows whether is's possible to sample normal data from neighbor UV islands and filling margins with this values not just edge color, does probably xNormal or any other baker software has such an option Thanks
Hey guys! I need help here :| Is there a way to print out an array with more than 20 items in it? For example, I run this for loop into an editable mesh: ( flist = #() sglist = #() for i = 1 to (getNumFaces $) do ( append flist (getFace $ i) append sglist (getFaceSmoothGroup $ i) )
-- flist as array sglist as array
)<br>…