Hey all! New to sharing on Polycount, been modeling and growing my skillset for around 6 years since uni graduation, with a lot of life events and breaks in-between. I've been really pushing this year to massively up my game and push for my goals of being an environment artist in the games industry. Below are some shots…
Hello, My name is Konrad and I'm environment artist currently looking for freelance work. I have 2 years of experience. I'm focused on environment props both organic and hardsurface. You can find examples of my work on my website. My prices are negotiable, feel free to contact me via pm or email for specifics.
The composition and quality are pretty cool, I think that your ruins as well as the background architecture help to immerse me into this environment. How often would you say that games use environments from 3D Studio Max as opposed to environments developed within an engine's level editor?
Hey guys! So I'm working on trying to refine my portfolio. And looking back at this environment I made a few months ago, I noticed some things that could be improved upon. I've changed things up and was hoping to get some feedback/critique to push this piece even further! this is what it looked before: Find more images of…
Hey folks, first of all .. i'm not very experienced in environment art nor stylized/handpainted textures, that's why i'm hoping to get some good feedback from you guys so i can improve my scene here. This is supposed to be more a environment like you have in those hack & slay games, that's why i decided to go for that…
Hallo Everyone! Just finished my graduation project.
Graduation project of an old café located in Amsterdam. The environment was created in Unreal 4 and textured with the Quixel Suite. While the graduation deadline is over, I would still like to update and improve the environment and would love to hear your feedback.…
Hallo Everyone! Just finished my graduation project.
Graduation project of an old café located in Amsterdam. The environment was created in Unreal 4 and textured with the Quixel Suite. While the graduation deadline is over, I would still like to update and improve the environment and would love to hear your feedback.…
Hallo Everyone! Just finished my graduation project.
Graduation project of an old café located in Amsterdam. The environment was created in Unreal 4 and textured with the Quixel Suite. While the graduation deadline is over, I would still like to update and improve the environment and would love to hear your feedback.…
We need a good Environment Concept Artist to do a high quality concept for a world environment. Applicants should have previous professional concepting experience. Expert painting skills is a must. Please email Damon DuBois at damon_dubois@wayforward.com for more information. www.wayforward.com
Fellow Polycounters: High Moon Studios (an Activision studio) is hiring an Associate Environment Animator for an as of yet, unannounced current gen (X360/PS3) title using the Unreal 3 Engine. This is a junior / entry level position. Full Time / On-site Location: Carlsbad, CA (about 30 mins north of San Diego) Description:…