Hello, My name is Fedor Roslyakov and I'm currently looking for: -Freelance work -Remote work -Onsite work in Finland My portfolio: https://www.artstation.com/fedorroslyakov Software: Blender Substance Painter Substance Designer Zbrush Unreal Engine Photoshop SpeedTree Contact: froslyakov5@gmail.com
Hello! I'm a 3d artist with a few years of experience in the industry, looking for freelance work. Please feel free to message or email me for enquiriments. You can see my portfolio here: https://israelterenzi.artstation.com/
Hello! Trying my hand at some hard surface weapon modeling with an idea that I had. A reverse draw crossbow/revolver combination. I'm imagining some sort of Demon Hunter scenario where you need silver bullets and a crossbow bolt at the same time. Here is my design sheet with references. I need all the critique I can get to…
I follow this community for some time and now I'm happy to finally join you. Here is my small personal project wich purpose was to learn baking and texturing. I have many doubts. Is it too boring? too noisy? too *insert here anything*? You know how it goes :wink: Critique and comments are welcome! (Even harsh ones)…
Mr. Dog12345, Thanks for the response sir! :) You're suggestions have planted the idea in my head that this thing is a drying unit for meat or uhh, leafy stuff (only to be used legally in Washington or Colorado!) Seriously though, I do see this unit as a prop piece that is not meant to be 'center stage' or super important.…
Hi, I'm a 3D artist looking for a foot in the gaming industry. Here's my whole portfolio: https://xfcheng.artstation.com/ Here's my mail as well: xiangfcheng99@gmail.com my skills: Character Modeling Organic Sculpting Hard Surface Modeling Low Poly Hand-Painted Models Stylized and Realistic Textures Software Expertise:…
Hey guys, 1st real crack at a environmental piece that i started a day or 2 ago. Here's the block out of the low poly if i could get some critques on this piece it would really mean alot. Here is the Concept design if you guy's want to see http://i.imgur.com/44Mt1.jpg Edit: Forgot to upload front pics
Hi everyone, undergrad senior here at USC (with an extra semester in the fall). Looking for any type of job/internship this summer in the LA area, be it paid or unpaid. So far, the style I've been focusing on is in the same vein as WoW/Torchlight art style Here's my work http://justintang.daportfolio.com/
- Are these guys basically using mid-res meshes for everything, instead of true low poly meshes? - Are they still baking from/to a high poly..? - Typical polycounts for common objects? - Is there a special editor/workshop to download on Steam to create assets with? - Is Substance/Quixel pretty much standard now/used for…
Got the tri count down to 76, unwrapped to a 512 (Don't know if that's too big for next gen prop that small). Heres the flat and a render. Flat http://i36.photobucket.com/albums/e2/pfassett/skin.jpg Model http://i36.photobucket.com/albums/e2/pfassett/RifleCase.jpg Going to start on the skin now. Thanks for all the help.