Hey all first post on polycount, currently working on a low poly beam blade that could be used in a futuristic, sci-fi setting. maybe replacing a traditional police baton with the energy beam. 3DS Max 8 Plan to use normal maps, diffuse maps, and specular maps to create the textures. Low polycount=2012 High polycount=188800
a little alyx piece to add to the mix edit: also comes in background flavor! http://www.planetquake.com/polycount/cottages/gauss/pimp/alyx_1600.jpg 1600x1200 http://www.planetquake.com/polycount/cottages/gauss/pimp/alyx_1280.jpg 1280x960 http://www.planetquake.com/polycount/cottages/gauss/pimp/alyx_1024.jpg 1024x768
This might be software or even viewport driver dependent, but at least in 3ds max, you'll always see the distortion of the individual underlying triangles (at least that was always my assumption and how I handled it). The main problem aside from the UV skewing is when the triangulation changes down the line. In this case,…
Ah, I see. Some of the cylinders could be straighter. Thanks <3 This is why I like polycount! A bit confused about when the undistorted ratio is more preferable over the straighten lines, though!
something really weird just happened... i opened up the polycount forums and was automatically logged in as Justin_Meisse, veteran polycount member o_O wtf? has this ever happened to anyone else? i'm at work, not a 3d industry job.. i can say with 100% certainty that noone else in here is a polycount member. could this be…
That is besides the point. The point is that polycount is a place where people take each other seriously, with mutual respect. This has made polycount a serious source for studios to find professional and committed people. People who have no serious project or work to offer, don't belong on this forum. It waters down the…
thanks for the post Adam, we have gotten a few referrals from here. If you guys feel like pimping polycount on the site, there is already a polycount story in the queue: http://www.devbump.com/story.php?title=monsterdemon-character-skinning-contest-polycount only needs one more bump to make it to the front page too.
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Welcome to Polycount! Looking good so far. I think it would help to crop your images, tightly to the actual content. It’s pretty easy to crop, I cropped this on my phone, see how much easier it is to see the level, and also much more impactful: We have a bunch of resources for level designers here on our…