I select the uvs in Maya [I have split windows. 1 for uv editor and one for perspective view, they're stacked] and see where they show up in the perspective view. It's not really that bad. I have no idea what seam lines & pelting is, I'll look that up. It is a pain in the ass to texture but that's what the UV looks like.…
Its always a pretty silly arguement when people talk about current generations games and complain that they're filled with space marines and brown colors. Like the current generation somehow owns the copyright on a brown pallete, people seem to conviently forgot about games like quake1,2,3, etc have been around for the…
The only reason drugs can help some people be more creative than they usually are, is because the portions of their brain that makes them think too much, or makes them unable to concentrate, etc, stop working. There is more to it but I don't feel like looking it up. LOL. The quick and easy explanation is certain parts of…
I've lost some races by the other cunts using my streamline. Need to snake more. The new tracks are pure instant classics! The polycounts are suprisingly high with no slowdown, ever. two gripes I have: (1) Racers are automatically given their position when you qualify, instead of letting them pass the finish line in…
When a new version is released, skim the release notes/new features synopsis. Further investigate any features that might be useful in production. You don't need to be an expert in every facet of your software, but you should be an expert in the area that you work in daily. One mistake I've seen many Max users make is that…
Yeah, I'll second that MoP. I'm no programmer, but from what I understand a geometry vertex (as called in 3ds max) is really just the xyz position for the uber-ingame-vertex that stores the unique data for that corner of the triangle. So really you don't get any other data (UV, normal, etc.) without first having a position…
Okay not a lot of new animations that haven't been seen in this project before but wanted to note a few little animation workflow things that might be helpful for anyone. -Rotation of joints different in unreal than in maya -- unreal resamples animations on import. This can cause rotation differences compared to what you…
Greetings to all the talented artists who see this posting! I am looking to commission a 3D art piece. A cover art to be exact, with a 3D model just the face and bust area and background. Here's some references below along with explanations etc. REFRENCE FOR OVERALL STYLE AND POSING:…
For one of my class assignments, I had to model and texture an antique Schoenner "Dribbler" live steam engine locomotive (ref 1) (ref 2). Any thoughts on what I did well, what I can do to improve, etc? This asset was modeled in Autodesk Maya, and textured and rendered in Substance 3D Painter.
i'd say try to use your baked normals map but not the curvature. You could add an AO map though. If you input both normals and curvature map, ddo will build his curvature mask from the curvature map you input and wont use the normals. I did search the topic quite a bit and so far my find is that ddo does a much better job…