Hey all, I thought it was about time i finally posted some stuff on here :P I have been working on some assets for a scene for the portfolio and this bed has been a a great way for me too define a good pipeline between Blender, Zbrush and UE...its taken a little bit too long to do but everything else should be much faster…
100% agree with all of that Tim. I remember watching one video that very dramatically told the tale of one of these poor guys who got all excited that he finally landed a job in AAA at Taletell (however you spell it). He upped and moved his family only to lose the job before it started, and of course now they were in…
old tutorials are still relevant so don't think you can only follow tutorials that came out last week. The techniques for making a character that worked good five or ten years ago still work today. A lot of your favorite games coming out now may have started development five years ago or more. Don't change programs so…