Hey.. Stumbled on another issue I can't quite understand, pic below: http://i.imgur.com/3GGCl.jpg As you can see, in circle number 1 and three, the light from the opposite side of the object bleeds through onto shadow. I got rid of that effect by increasing the lightmap resolution from 64 to 256, but that trick did not…
Hey Thought i would get my thread up and going. Just done some really rough sketches to get a feel for what i might go for. Nothing is set in stone yet, i will probably spend a few days riffing ideas. I started with the Inhibitor. Keeping in a similar theme with summoners rift. Stone, nature, magic. Anyway here is some…
So I know how to make a relatively simple stylized stone material in SD: When I apply the same knowledge to tree bark, I find myself not able to find a good noise filter that only roughen the edges of each "piece" of bark, if you know what I mean: The key problem here is I want a stylized bark, so high frequency noise…
Just the block in of the scene so far. It's at 3k, not going to really worry about polys though that much. Just keep it lower and increase where I need to for lighting. Going for a hand-painted/WoW look on this scene. Using the Cataclysm dungeon Stonecore as reference for a lot of the rocks. Textures are placeholders just…
I'm creating a small scene consisting of standing stones with a central carved rock piece. The ground around this piece is dirt with grassy mounds surrounding each stone. I'm at the point where I'm considering how to add the grass but it's something I haven't done before in UE4. I already have a modelled out chunk of…
Awesome. This is essentially what I was doing through my mentor using 3D Scan Store head models. I used the split screen option so I could see the model and my own as I worked. I just don't think my mentor explained it in quite the same way...? Or maybe he did and I'm forgetting. Is that particular model in ZBrush or is…
After four months of studies on my free time I finished the scene. I made alot of improvements on the lights and on the materials of the foliage. I used just two lights, a Area Light with a HDRi map and a Direction light, both as movable. To improve the lights i watched the Unreal 4 Lighting Academy videos on youtube…
Hey man, the temple is your strongest piece as a lot of people have said. I would keep the 2 characters but not in the current state. I would re work them with a stone texture and use them as statues, especially that gargoyle. Chunk it up, crack it give it a cool bronze or stone feel. That kind of stuff fits perfectly into…
Hey Selaznog, which brushes have you been using so far? I would probably recommend trying the Claytubes brush to build up your main shapes then going over those with a planar brush to give you the crisper edges and nice angles. Depending on the finish you want you could then overlay some finer detail using rock or stone…
I checked many of the wiki tuts. I do a lot of Enviromental work. Sometimes Characters. I am not trying to improve my artwork directly at the moment ( on the long run its all about improving the art of course). Its more about improving my skillset on the toolset itself. One example of stuff i am looking for would be the…