I'm really posting a lot more than before, so happy about that! My new computer helps a lot to get me motivated! So this morning after my coffee I made my mug, it's my 1st time replicating an object and 2nd time trying Painter! Any tips are welcome! Real : 3D :
So I went back to the drawing board after taking in some useful advice and did a couple paint-over's to see what I could do. I then went into UDK and tried to replicate them... here are the results. I'm still unsure which focal point I prefer, What do you all think?
Rather than trying to replicate the spline trick in Maya, make use of one of its own features. Paint Effects should get you some nice 2d flats with perfect alpha built-in, so experiment with that. Matroskin, great post. Vig, watch out! Someone's gunning for your "elaborate tutorial with illustrations" crown.
yes, very nice work S-S. only the lack of a base/background really gives it away as not being real, you've done an impressive job of replicating the surface qualities of a kit model like that. though it reads more as porcelain almost rather than vinyl, it most definitely looks real. glad you shared it
If this is a games course why are you rendering the lighting? I would suggest a good exercise would be to get one of these scenes and try to replicate it in realitime. For winter I'd go for a cold grey light. It seems you have too many yellows and browns in your light for it to look truly wintery - it looks like sunset at…
Hey there, welcome to Polycount! You already have a thread on this subject, with some good replies. It's usually best to reply in your existing thread if you want clarifications or more info.
Hey guys, I'm going to start dumping my artwork and models here for a bit of critique and feedback. My first post is a punk concept, it's the first piece of concept work I have done. I usually just replicate photographs and whatnot so this was a major challenge. It took 8hours 20mins and I used the style of the artist…
It seems that LEDs not only produce light but can be made to detect light (I guess it's similar to turning an electric motor to generate voltage). Here's a video of a cool LED/computer interface controlling a matrix of 3d cubes: click for video I have a big box of LEDs, I just wish I had the smarts to replicate this
For this contest I'm going to model this exquisite hand plane in Maya, bake it in Handplane and texture it in Substance Painter. These are the final renders from Marmoset Toolbag 3. I tried to replicate the look of the manufacturer's promotional images. This is the additional image showing the wireframe: This is the…
hello folks ! I've been poking around looking for a way to accurately replicate the way hair looks in overwatch into a couple software and I must admit I'm not satisfied with the outcome of what I have right now. so I would like to know how you would approach it ? the softwares are Unity 5, Unreal 4 and maybe maya, but…