Before I start, understand that this is for portfolio content! Payment is profit splitting! Team name: No team name as of yet, in the process of choosing one now. Project name: Memoir of Ivanrah Caveat to Title to be created at later date if one is to be made. Brief description: An explanation of the game will be conducted…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
Greevar - hey man, I get what you are trying to say but the business model in place now does not need changing. Digital distribution is already in place for alot of products and most games these days have demos and free/lite versions to give you a taste of the game. Its how indie studios cutout the cost of distribution and…
very big fan of the reboot. as we start to have certain intellectual properties that remain active for 50-100+ years, i think it'll be understood that a fresh reboot will be necessary from time to time to keep the IP vital. like ror observed quite astutely, Bond has heart again, something that's been missing for quite some…
Ty guys. Tomorrow is my last day working at Overkill Software so after that Im going to really work my ass off on this thing. Youll see updates coming left and right! Frell: Yeah, almost all the clothing parts are separate pieces. Im learning to use the power of subtools. And dividing things up in different sections. That…
"Prof, 3dsMax snaps and selection work fine." The functionality stinks, and they haven't been upgraded since **1998**. Take a look at CG art 10 YEARS AGO and tell me that the requirements and workflows are the same? "By the same logic Maya is close to reaching the same bloated code base its been evolving, changing and…
Yea the copy paste POSTURE will only copy rotational relationships between the pieces and ignores world space. Copy paste POSE, can include Position data for the COM only. If you want the feet to operate in world space you need to use planted keys. But I'm glad you got it working. If you're happy to leave it at that, cool.…
Based on the many conversations I've had with various lawyers regarding relocation ( to the US and the the UK ) and 1 successful relocation from AU to the USA under our belts, combined with the fact that I have no degree - here's my thoughts: For the E-3 & H1b and any degree available from AU to US that states that you…
Thats not what I said. What I meant was if speaking freely based on someone's experience regardless of where he got that experience from is not allowed by the Pros or if the pros get ticked off and everyone start dissing that someone is kinda wrong and I'd rather not take a chance by posting. For example, you are not in…