necro post I rigged and animated a few mechanical models in modo meanwhile and learned a lot about modo's rigging tools. So I thought I give the fps rig another try. I rebuilt it with a twist bone, IK-FK blend and fancy finger controls to bend them all at once or separate. But in the end modo don't let me export the…
Hi I have a question about rigging in blender 2.9, any tips before I start? I am new to blender and I am switching over from 3DSmax/Maya so I am slowing going over everything and chipping away at the many functions. I need to rig a human character and a dinosaur, would you have any hints or tips at where is a good place to…
This is my first full character for a game, and I'm worried I've painted myself into a corner here. I've got everything else fully retopologized and rigging that will be easy, but as of right now, these small pieces of hair are everywhere and thus retopologizing seems impossible. Rigging seems very difficult as well. The…
Working in Max, I've tried building several leg rigs using different methods for each. Seems the most popular is the IK set up with a swivel control for the knee. However, I find this system awkward. I don't feel like I have total control over the the way the legs operates, and it feels like a chore trying to lever into…
Worst game ever. Literally a must-see-to-believe game. I'm not sure they had anyone who knew how to rig or animate, despite crediting four different mo-cap studios. Art is, for the most part, atrocious. Was accurately described by a co-worker as most closely resembling someone's "RPG LAND" in Second Life. Fast forward to…
In the wake of all this next gen blargity blarg I decided to pick up the new Dragon Quest (formerly the Dragon Warrior franchise stateside). It's very good. It's essentially an NES rpg in gameplay with one of the best presentations I've ever seen in a game. The Toriyama art has never been stronger and the gameplay, while…
hey guys, some quick help would be awesome. I have this rig and Iv been working with it in maya until now. Iv had to start animating in max on the fly and Im hitting a few walls. Bare with me I dont know all the terminology based in max. Iv circled 3 joints(assuming they are something else in max) that arent working the…
Thanks for the replies guys! Job has been filled. __________________________________________________________________________________________________ I need a rig for one character. Pipeline is Maya to Unity. I'm working in maya 2018 and would prefer to stick with that version. Rig needs to support : WalkJogKneelHands hold…
Hello! Today is my second try Skinning-Rigging a character in 3D Studio Max. I'm using a biped and the skin modifier, I've edited a bit the envelopes and manually changed the weights on some vertex and also I animated the biped to test it. This is the result: So far there are critical ugly deformations in the shoulder that…
Hey all, I'm working on a project with a HUGE animation set which is identical between a large amount of characters. So basically I want to make one rig and skin a character to it. Then animate it all with that character. Then as new characters are completed just skin them to that rig whilst preserving the animations with…