Hello. So i have a problem regarding exporting an animation along with its mesh in the dota 2 workshop alpha tools using Blender. everytime i export the animation and the mesh as .dmx it gives me a strange scale (too small) although it's the correct mesh scale. is there a proper way on how to export as .DMX in blender for…
hi everyone im looking for someone for making animation hairs , no need the mesh only i need to animate my current meshes like adding bones and animate them ,,etc ,,, paying per piece , for more information plz dm me , thank u
Zbrush can export FBX files, but in this instance it doesn't matter. There's no real difference in a bake if one model is an obj and the other an fbx. It just looks like that obj has been exported without any smoothing groups / user normals. If that lowpoly was exported by Max, check around the exporter to see if it has…
Honestly I hadn't tried exporting the DAE from different softwares, since the model is triangulated i didn't really think it'd have any effect, as it imports into various other softwares flawlessly, but i can't really say I've tried everything until I have done so. Exported from 3DS as DAE Exported from 3DS as FBX then…
I found a way I could make it work, I have to activate the "specular" checkbox in the main tab also, then it works. Same thing goes if I activate to export both radiance and specular in the export tab, but do not check the specular checkbox under the main tab. This only exports radiance without giving any reason as to why…
You don't have to worry about creating a rig yourself in Face Robot, the setup process does it for you. If you aren't concerned about exporting to realtime, then your export options become more flexible as well. Face Robot has a shape rig export that will help you create blendshapes and then export them to Maya. The export…
After a bit more poking around I think I figured it out. Here are the steps I'm currently using. It should be said that this is the setup I'm using for a single file export of base level geometry. 1) Export the scene from Maya to the Unity Assets folder. (I use a sub folder called Level Geometry). 2) Create and empty game…
been haveing a few problems with the normal maps from a prop im working on. getting some pretty extream gradients on my normal map, which are causing a lot of artifacts when UDK compresses my normal maps. here is a shot of my model with wires. and here are my UV's with the normal map. i have assigned hard edges to all my…
Hello there folks, So I have to admit I'm not an expert with ZB but I was curious to know if it is possible to render a normal form a 3dplane. The process I was thinking is. Set-up the texture, and instead of using NVTOOLS just make a quick stencil in zbrush and export the normal. I did try with a character mesh and it…
My team is looking for a texture artist with lot's of experience with the Substance Designer toolset. Your job will consist of creating sci-fi and nature (grass, rock, cliff, etc.) substances. If you are interested, please contact me with your rate and a small portfolio.