@Zyhael I made rope splines as well but I can't figure out how to make knots on the ends. Did you find a tutorial? Are you lanterns part of the spline or did you just add those afterwards? I couldn't get them to hang straight down in my spline so I had to add after the fact...
Hey Thanks for the feedback :) i did add a bevel onto those pillars but think i made it way too tight. I did a little self reflective thing at the end of this project to see where i could improve upon, lighting is definitely an area i need to improve! I also need to learn to use trim sheets aswell. When researching today i…
Hey there! Regarding input maps: The ones 3DO bakes are found in your project's \bakes\ folder. If you want to create a layer for one map, simply create that layer in Photoshop. Optimize mesh does this. Long story short, it optimizes the mesh for real-time rendering. ;) It's possible to work with NDO and DDO…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Loving the scene so far dude, got a really nice retro vibe to it, especially with the wood panelling, I especially like all the mementos to family members little photos etc. I thought I would offer up a few points hopefully to help you out with pushing this to be as top notch as possible; as it is really good already. I…
I wanted to see how much pieces I could make out of one trim sheet. The pillars were a bit tricky. I cut the UV shells vertical, so the seams are much more noticeable, but I did like how they turned out. I would have intended for this room to be more for a top-down or third-person game anyways, so no close ups would have…
Very quick update: did a first pass of the first model, chose the seats as the most prominant element of the scene. The fabric looks nice, but some shapes of the model still look off; like the dividers and the arm rest shapes, and the middle should be a bit more "droopy", also should probably spend some more time on UVs to…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Thank you for the feedback slowly learning each day so just updating the thread to showcase my journey, I'll keep upping the wear as I progress along I did add dirt to the dark earth bits but they dont show up very well. @LonePenguin/Runkugel: Yes it was cerakote that I was referring but ill go back and refine the bolt…
I just had to get this out of my system. I havent done a proper 3D render with lights and stuff for a while. I did this dog and I though it could be a good project to take it a bit further. And yesterday I decided to add some walls and after a while the whole concept came to life. I added a window and then I decided to…