i completely agree, Garbage. My first real programming experience was in action script 3. And then recently I started learning python for tool creation / rigging help. I found it an easy transition. However, when I was first learning AS3, it took way longer for me to have that "holy crap" moment. Sure, the first few things…
i can't make anything more complex than a low poly stylized tree but it's at least something. i need to train myself. i watched a basic tools and modifiers crash course and the first thing i created was this which took me half an hour. 1: i have a barely gta v capable laptop which works with blender eevee without crashes,…
Ehm... you need tools for the engine to use it. Since Orbolt is not to heavy on game specific tools, or tools for other software, you just got yourself plugin that doesn't do much. At the moment it kinda works the best in pair with Houdini :) Houdini was (still is?) a movie VFX tool, so there are not many people that uses…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for: 💼 I’m looking for 3D Artist and Character Artist roles. 🌎 I’m open to roles…
Good start. But you need to get those horizontal striations in there. Right now your rock textures just read as semi-random noise, rather than the geological structure of sedimentary layering as seen in your references. It's actually a really cool process, how these types of rocks formed over…
Man those shots are cool, and the best part is that this stuff is from 6 years ago. SIX FREAKING YEARS AGO. And he clearly shows master level execution of organic sculpting, mechanical sculpting, mechanical sub-d(even using some floating bits there, before anyone else would have even thought to do so). All things that most…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
Hi! Here are some screenshots from the current web build: What did I do since last update? Adjusted cloth skinning some (can't seem to get cloth sim to work correctly for web), added some other elements from concept, checking the concept scaled up main structure, worked on textures and materials, extended ground, added…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…