@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
Can I add something to this - I've never had any luck with ever exporting an object into FBX without it triangulating. There are tonnes of info on how to do it, but ten or so years later and still no luck. 'Turn To Poly' 'Turn To Mesh', adding an 'Editable Poly' modifier, it looks like the original object has properties…
Been sitting on this for a while. It’s the Jetsons spacecraft that George is most often pictured with. I’ve looked at it for so long that I can’t objectively see which areas need to be changed, modified, or swapped out entirely. I’d also like to add a headlight to the front, but I really want to preserve the retro style. I…
You know here is a question I thought of. what should I keep in mind when you are baking a character who is wearing clothing and the clothing is a separate object as i made it where his body and clothing are different objects. I'm use to baking object on top like weapon and all but never did a character with clothing on…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
think I've finally found the droids I was looking for :) Well that and my own stupidity! In some circumstances you need another vector or things will never align the way you want. spline aligned.... world aligned I added another point parameter to my emitter objects that could store a direction vector so I could have more…
Does anyone know what causes these problems when importing wither OBj or FBX objects that have a Meshmachine Offset Cut into 3dsmax? Moving a problem vertex solves the problem
assuming you aren't applying the material to the shadow mesh (I've never done that, honest) it should be as simple as dropping the textures into the appropriate slots on the object material. it's loading some textures and interpreting them (seemingly) appropriately) - do the texture resources in godot look ok? for sanity's…