I'll make a note of the request here, any request you can shoot directly to me. "Should 32 sides be a minimum for a cylindrical bake in Marmoset?" It really depends on the viewing distance for the assets. With 16 sides on your mesh, you can straighten the skewing with a custom cage, but it's always going to be 16 sides so…
Yeah honestly the max system is pretty strange and convoluted. In maya you can simply select an edge loop and set it to hard. Max you have to make a face selection, and then assign it to the weird smooth group system thing. If you want to do something more complex like have a hard edge transition from hard to soft…
When modeling hard-edged geometry for subdivision (polygon modeling, not Sub-D) one thing that I'm still not clear on is what to do with all the extra edges you need to maintain the hard angle after smoothing? Its hard to tell by looking at other peoples wires I've managed to find because the images are too low res the…
Hello - no problem, always happy to help :) A few more things : - - - - - "Something else I clearly never knew up to this point is that...a model can be lowpoly like Sdiv lvl 1 and for the render only to go highpoly like Sdiv 4-5, is that right? Sorry for being so noob, but I never really needed to use this for my cubic…
When ppl ask for texel density when a baked edge is in question, they're wondering how many pixels wide the edge is represented as on the baked normal map. A 90° lowpoly with hard edges will never render perfectly. If you zoom in, you can see the limitations of the texel density of the edge. Look closely at the edge on…
"Without it, dark edges around the hole were visible on the normal map." Just for the record, the normal map should show color changes (if there is smoothing to counteract). Obviously, it has an easier job when the smoothing is more uniform. The mesh you use for baking (generally) should be the mesh you export, at least in…
Double(or tripple you would say) loops(loop on each side of your edge) is generally always best, if you do an "edge bevel" on it, you ruin the initial edge, which can be a pain down the line, if you want to adjust, or when creating your lowpoly etc. For hte lowpoly for example, if you remove the 2 supporting edges your…
Heya Eric, The Blender terminology is a bit unclear, probably coming from earlier legacy development. "Autosmooth" simply means that smoothing is applied to the object with an optional threshold for hard edge shading from 0 to 180 degrees (30 being the default). First and foremost this requires the model to being flagged…
I didn't change the process much, the basic goal of it is to add a chamfer on every edge that would usually be hard (sharp) and adjust the normals to get a smooth shading. This is just one way how to work with custom normals and for sure not the holy grail, but works well on specific models, like my example. With YAVNE you…
@cptSwing, thank you. miauu's Script Pack vol.1 is updated to version 3.4 Changelog: New Scripts: - Align WP to OP - alligns the Working Pivot to the pivot of the selected object. - Aliogn OP to WP - alligns the pivot of the selected object to the Working Pivot - Turn Off WP - will turn off the Working Pivot. It is…