Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Hello! So I've finally worked up the courage to enter my first Polycount contest. League of Legends is one of my favorite games and the work Riot has been doing to expand the Runeterra universe is fantastic. I will be updating the first few posts in this thread with my progress. Best of luck everyone! Entry #2: Worldmaker…
There was something interesting on your web site that was interesting... the use of the 'game' as an educational tool. Based on what you've said so far and the info on the site it does seem like you're creating a 'simulation' rather than a 'game' so one can see the justification to go all out with the content. Your biggest…
"What's the best" -- questions.. are in general un-answerable.. because there is no context.. Here for example... environment for a game, for a stylistic or realistic, background (like in a martial arts fighting game) or in-game place to go.. first person shooter or RPG, multi-player or campaign.. also basic environment or…