I make High_Poly Weapon, my 1st model without any helpers only me and xsi and my knowlogy about weapon which is zero about matching pretty simple algorithm: creaty camera, put image, creaty box, find DOF and perspective
wow for the 1st time since it was announced ive only just now seen what its like, I was expecting a 2d sprite based game and was expecting something lame but that looks dope, really cool seeing the 3d stuff being done well on the DS.
haha no I was just kidding, I guess MOV will do fine. I read the rules once again it says " QuickTime h.264 format". Quick time is a .MOV format. So no issues. Lets sit back and relax now until 1st March
I agree about the face being little too masculine (tho with more feminine hair she would look more like a female) Also on the 1st pic her back is kinda "broken" But they have that nice made by Pior look to them /me is fanboy
the how you model dem shapes thread should help you out a bit check it out here there are a series of little vids somewhere in the 1st few pages that really explain how to control your sub d shapes, definitely worth checking out.
Hey, I making a prop which is covered in foliage, mostly leafs. And its my 1st time creating any type of vegitation. Editing a photo reference seems the quickiest and handiest way for creating the foliage, but does sculpting the leaf out in zbrush and polypainting it give greater results? Cheers.
The Chronicles of Spellborn (yeah, yeah mouth full that one). Very excited to pimp my 1st ever title to be working on. Sadly enough it doesn't show any of the ingame things yet, but that will happen soon, just had to show it off, w00t! http://www.thechroniclesofspellborn.com/
I want to learn how to use normal mapping, since I want to get into game industry and most of the job openings require that. 1st of all, do I need an extra plug-in to be able to achieve normal mapping in Maya? If not so, can anyone please post a link of a tutorial of it please?
Yeah that's better imo too. and it looks like he'd be able to see under. If not it's more nitpicky now, whereas before it was obvious. So most likely it depends on circumstance. 1st/3rd person captian might be bad. If it's controlled above 3/4 view it's fine.
This is my 1st outdoor map try in UDK. So, if you find me doing something in a wrong way or if there is a better way, plz do suggest in future. Question to UDK Experts: 1. How Can we paint texture with slope angle , Can we ?