Here is a tutorial for turning fibermesh hair into renderable hair in maya (or any other package), without converting it into a system. EDIT: It can be found on this page too as well: http://www.yurialexander.com/charactersmain/fibermeshmaya-tutorial/ Hopefully this is useful to someone:…
As the title says my UV channels are messing up. It might be something simple that I am missing but basically I have created a building consisting of 4 UV channels 0 - Main Building Walls/Exterior Diffuse 1 - Interior 2 - Translucent Objects (Windows, as they were a pain to mask out without other problems on the main…
points for accuracy man 1 : "what are you doing here, you promised never to do this kind of thing again" man 2 : "i never promised any such thing" man 1 : "not you, you twit ... her" woman : "i've never seen you before in my life" man 1 : "oh ... sorry"
Hi, I saw some people have posted some art related items here for sale so I hope it's ok if I do the same. I live in LA, so artists in the area would be easier to sell to. The tablet new is worth $1,000 plus taxes and the cost of the dock ($130). Price is negotiable. pics here:…
Hello everyone at Polycount, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. [IMG]http://avalongamesllc.com/Sovereign…
Hi everyone, I've decided to do a cloth study to improve my cloth knowledge and sculpting abilities. I'm going to try for a once a week update on this sculpt, unfortunately I don't have much time to put into this project as I would like, so I'll post when I have new stuff to show! I don't often post on Polycount, I'm…
Thanks for the input all! Just want to clarify: Each Challenge will have a total of 4 concepts: 2 "Hard Surface" and 2 "Haind Painted" - 1 Prop and 1 Environment each This was by community request when we revisited the Challenge guidelines a few months back to accomodate as many art styles as possible - we want as many…
Likely because a knife fits better in a 2:1 uv layout than a square one. Note that you need to specifically unwrap your model to this ratio, and not just export your textures this way. Non-square tends to be better just because you have one longer axis and one shorter, though the more stuff you have to pack, the less this…
You can find this and many other cool scripts on Fatassasin`s site: http://www.jhaywood.com/maxScripts.htm Assign this to a hotkey and you`re good to go. Needless to say I use it all the time so a big thank you to James :thumbup:…