So we are animating a character out using png files. curious how we could achieve the effect of light casting the characters shadow onto the ground which would also render out into the png, but still allow for us to put the png file over any ground texture with the shadow there? Thanks in advance.
Short but sweet. I always like seeing these sort of videos cause they remind me the dev's aren't doing anything surprisingly different to what I expect when they create artwork.
What I am trying to do is have a floor that looks as if it has holes in it and have it seems like light is coming from underneath it. I also want to have this light fading in and out. Now I have this working but even though I have use emissive for static lighting checked it does not seem to be lighting my environment at…
Hey all, I figured I would post some of my latest work up here for critique and feed back, working in UE4 and so far I would say it's been a huge learning process but I am happy with how it's turning out. Below are some of the textures I have finished and how they are looking in game. and here is how it's looking in the…
So I'm moving and this time I will have my own small office space, and I'm looking to make it a bit special and nice. been looking through pictures etc, but can't seem to find a good keyword for actual cool spaces and monitor setups etc. So what would you do if you could spend around $15k on an office? leaving out computer…
New tool in Wall Worm ( http://dev.wallworm.com ) to batch convert folders of images into Bitmap2Material substance-driven material libraries. https://www.youtube.com/watch?v=ir1_qcH05ng
Hey! So I'm following a 3dMotive tutorial for foliage in Unreal, however I am using Maya rather than 3DS Max - which the tutorial makes use of. Essentially, I want to find a way to set up a shader network for some specular highlights on blades of grass. Does anyone have any recommendations? Thanks.
@Modeller this is a PBR workflow; creating highpoly meshes and baking to lowpoly. Tutorials, maybe like this one below (I haven't watched it) could get you on the right track, good luck https://www.youtube.com/watch?v=QbxtY4nHMuQ an overview https://www.youtube.com/watch?v=Ypm8PCILiDM…