Ok. The huge thing you are missing, when they say you are working at too high a division level means, yes you are working with too much geometry. I know you said that you took it from 3ds max but if you want to work in zbrush there are some tools that can help you get the basic forms in a matter of minutes instead of…
Cool, I would use this bonus tool if I wanted a quick way to change an object's pivot based on the current component selection. Thanks Malcom. However, for some reason the default behavior of that bonus tool, is to disrupt the current component selection and selecting the object instead. And even if it was possible to…
I should have started this thread a lot earlier, but better late than never right? I've been working on piece for the 3D FanArt Contest on Facebook. I've always wanted to do some fanart for Sakura so I took this chance to do so. I decided to do her in the toon style when I came across Flyingtuntun's awesome character art.…
Gray : I totally agree with you. Every app needs a strong mission statement.What is it suppose to achieve ? What kind of audience is it tailored for ? Now of course there's always going to be surprising and unexpected uses for every tool but it's important to have a clear goal. In that context the "cool stuff" research…
Heya!, I've recently been very inspired by Arc System Work's 3D anime models, their work in Guilty Gear and Dragon Ball Fighter Z is absolutely amazing and they blur the line between 3D and 2D nearly seamlessly. So I've been trying to figure out how to recreate it, but I've hit a wall in the process. I've understood…
Hey guys! Morrissey Alexander here with my newest portfolio piece! as a note it has been brought to my attention that the big sign is in Korean.... So.... Yeah, will be looking into fixing that in the future possibly but for now here we go! At it's core this is a scene based on some Photography from Liam Wong of Japan and…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
Great! Keep using wings3d then! It's a good program, and you can't beat free. Giving credit for a feature that (I'd bet money) was more than likely conceived beyond even the limited development personnel and R&D efforts behind Wings3d is beside the point though. 'Originality' is a nebulous concept when the app in question…
Great work Azlios! Looks really cool! A bit late but here is where I got with the stylized environment. I got everything textured and spent a lot of time messing with the lighting in Unity. I still need to figure out a shader for the wet floor and add in the dirt and foliage. I think that will help break up the harsh…
no actual animation in engine, looked like simulated but was generated. i do think there is even a chaos cloth machine learning plugin for unreal. but might be wrong. but what you are doing doesnt sound like something a tool like this would solve, unless you train one yourself with some dataset you made yourself i guess