Thank you for the feedback, i know the design really doesn't make sense, but to me it looks realistic enough because there is enough detail to it, it looks like it could be an actual vehicle, whether it can actually hover or not is another question :D I might indeed ad a lid to the "gas tank" and add some details as…
Thanks for the response. Completely forgot to check on this forum for months. Literally forgot it existed for a while, lol. I'll bear this in mind for the future.
Hey all thanks for all the replies. Tumerboy : Thanks for all the advice ill try get as much of the changes done as i can (have to hand in the house on Tuesday) and post up the results, but i may have to leave it to a later date if i run out of time trying to put in all the changes since I'm doing like 5 different subjects…
Thanks for the comments everyone! @l.croxton: My advice for you is go easy on the hand painted texturing; holy crap it's time consuming! Only put details where you need to, because it can get really noisy really fast (that's one thing I would do differently if I were to re-do this) Your tank is coming along nicely by the…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
Thanks for the further comments guys. Thanks! I am actually a bit of a fan of Nick's podcasts/talks (and his MoGraph work) and the people he talks about too (Merlin Mann/Seth Godin etc). I actually haven't listened to their stuff for so long and it's funny because most of what they talk about is probably directly relevant…
Thanks for your replies :) This is new to me, so I'll have to ask; Why creating a high poly and a low poly? Are there any special reasons to why this should be done? I thought that only the actual model that would be used in the game was modeled? :) Ok, so I'll try to model everything that is not too complex as one single…
Edit: Warning perhaps off topic Well I dont know what kind of bullshit(probably :) ) u guys are babbling about but here is my answer to the thread title: 300, this kind of movie boosts my morality a bunch, it reminds me to fight for what I love, to do whatever I really want to do. Wait you guys are talking about something…