Agreed. I miss my kickass soldier. As for nerfing the sappers, that was to encourage team play. You need to coordinate with your team so you bring down a sentry as someone comes around the corner that can hit it with something heavy. It's not all about the damage it does, its also about the time it is sitting there idle.
Currently involved with the Rome: Total War engine for a mod. It's pretty simple to use, but has some serious limitations (obviously). I also mod the GTA: San Andreas engine, HL2, Operation Flashpoint/VBS1, IL2/Pacific Fighters and the Lock On: Modern Air Combat engines. They are all pretty good in their own right.
mmm never grabbed on to any of the shutting down/revamping sites mentioned, just never rubbed me right i guess, posted and got nearly no traction so that is my reasoning for just staying where i learned anything from, p.c. - tried "up lifting" g.a. but then that scenario "collapsed" and back to p.c. it was. An Blender…
https://imgur.com/a/dKaZ7Fa Can anybody explain what I am doing wrong? This is my first time working on clothes physics in UE4 and I don't understand why his coat is all up in the air when he is just standing in idle, why it's not falling to his legs as it's supposed to? I don't even know what is responisble for this issue.
I'm doing a bit of research on games that have an art style that is fairly low budget yet looks cool. A couple examples include - Patapon http://i12.photobucket.com/albums/a217/youaremykilikiller/tgs-2007-patapon-screens-2007092003.jpg and Flow http://cache.kotaku.com/assets/resources/2006/12/flowgamedev.jpg Anyone have…
hi, i made a skin for a model but when i try to view it ingame for the most part it is white, alot of the skin is made up of light colors which are the areas on the model that appear white ingame but the darker colors appear fine ingame. anyone know how i can fix this?thanks. btw when viewed in md2 viewer it looks fine.
Hi everyone, i decided to give sculpting a shot, so here it is, my first attempt at a head. Not finished in any way, and something seems off about it idk what lol. If you guys can point to some tips to improve myself, i would appreciate it a lot :awesome: P.S.: Don't know where to go from here xD
Hey guys, I'm working on this character for my final demo for school. He's an engineer. This is the concept I created And here is my current progress Still a bit of stuff left to do. I need to fix up the skin and give him a better weapon. I'm also going to give him a simple rig and an idle animation. All comments are…
Greetings! I'm Tyler Jessalynn, one of the lead designers from TDGMods. Currently we are working on a commercial(free) title called Hypertension. We are in the process of converting some of our older sprite objects/weapons into 3D models. We work in older formats such as MD2/MD3. The poly count would need to be keep below…
SketchFab has been updated to now being able to include animations! All it takes is exporting a rigged file to FBX and you can have your animated love in a browser. Here's all the proper details on the SketchFab blog. (ANIM) COH2: The British Forces - 'Tommy' Idle by Relic Entertainment on Sketchfab Check out the thread…