I'm always seeing the word "node" in animation. Like, rendering "nodes" and "node-based" interface and so on. Can anyone explain in logic what is a "node"?
Anyone know which files to delete if I wanna restore zBrush's controls, interface, everthing, to the default? Essentially putting it back to how it would be after a fresh install?
True. Modeling is modeling. If you understand how to add support geo and such, you can do it in any package. It's just a matter of learning the interface and hot keys.
You'll need to bind the script to a key to actually trigger the menu - it won't show up automatically. You should be able to create a shortcut in Customize User Interface.
good to hear that it is launched. I remember a thread with interface layouts. Was wondering at that time if it will be done one day. I guess i'll check out that reactor tut ;)
That macro script sounds like it could be really helpful, would be really interested in something like that. Does it interface with UDK or is it some kind of stand alone thing?
BigJohn - xNormal has cage editing, you just have to use the weird first person 3D preview interface to do it. It's as clunkily charming as the rest of xNormal. :)
I'm pretty sure that you can save permanently the new size of the interface if you go in the menu bar, "preferences", "config" and press the button "store config".
Hmm, OK I think that makes sense? I assume that then dDo will then pick up these changes in the photoshop interface and reflect them in its own view of the project?