Okay so I made a different material and I think this is much better. Still needs some adjustments in the saturation department, and the height on the edges may just have to go entirely since this is almost the lowest it can be. Then figuring out the transition in-between sides as there should be showing the edges of the…
The first step is to design the lowpoly precisely according to the reference art/high poly, placing edges to support these details (like, for instance, having an edge that runs along the connection between boot and sole). These edges can also be used for UV splits, that way material separations will be razor sharp and will…
[ QUOTE ] Is there an alternative to inserting a vert along an edge? Say... I want to place a vert dead center on an edge. How would I go about on doing that? [/ QUOTE ] Try this workflow and see if it helps... - Instead of inserting verts on edges, select two or more edges and use the "Connect" button in edge mode. This…
The most important things to know about EMESH / EPOLY is... 1: in emesh more than two edges can share an edge. 2: in epoly they cant. This helps keep things clean, but does mean if you want to do stuff like extruded edge hair on game characters you will need to weld the final models. The big mind shift you have to make is…
The helmet model changes its shape because the smoothing algorithm in zbrush (and any other 3d App) tries to change a linear shape into a curve by adding one or more edges between two edges. To keep hard edges you have to add extra edges parallel near to the original edge. A good tutorial which explains this principle of…
That looks like a fun gnarly character with a lot of detail, but especially the beauty shots are really hard to read. The metal arm basically disappears into the body in the first shot, even without squinting. Perhaps you wanted to show the skulls, but having a stronger light from the left/back/top and less from the front…
Hello all, I'm trying to soften BevelPro edges using the Smooth Group brush or Polish Groups (open circle) and both are producing geometry overhangs in certain corners. Should I be approaching this differently? I also tried to use the standard smooth brush which does a good job but leaves random artifacts all over the…
you might want to add a tiny little chamfer on the rubber band on it's edge because in rendering you actually never see edges so chamfering them makes it actually visible as a edge. It's one of these things about 3d that one can quickly forget becuase for us an edge is an edge - and if we were to draw an edge we would draw…
Had been very enthusiastic about megascan materials , company bought the subscription, I tried for quite a while and ended up hardly using them at all. Cover too small spans. Looking either instantly too repeating or otherwise too flat and characterless . Never right balance and extremely hard to tweak. Very few nice…
This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…