I've seen these amazing renders all over the internet showing an untextured model with just lighting and some ambient occlusion but I cannot find any tutorials that show how to make them. How exactly do I make a render look like this?
Does anyone know why my polypaint texture is pixelated when I press "New from Polypaint" in Zbrush? I Projected the polypaint information from a higher resolution model I polypainted on and used this tutorial. https://www.youtube.com/watch?v=gR0v8dLw77c
I really want to get the 3D model of my creation,hazmat annie!! but i not know use 3ds max, zbrush etc... :( If some nice people can help making the 3D character based on this concept i will be very happy :DD thanks :D
I want my filter for Substance Painter to incorporate baked environment lighting in it by default, but I can't figure out how to do that in substance designer with nodes, I know I could just do it with a normal filter in painter but I'd like to learn how this works! Any and all help would be incredibly appreciated!
Does anyone know if this is possible to achieve a shader that looks like this?: (in Unity) I'm trying to figure out how to make a shader that looks like that style (2D, deep contrast, outlines, etc) But, I am god awful at coding. I was wondering if anyone had extra time and was willing to help. Thank you. Edit: I see that…
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Hi all. I have made material in Designer and I want to have access to one of the masks from Painter to make it layer mask. Is there any way to do it? Thank You.
I've been looking on the freesdk documentation but I haven't found anything about setting up sprites for custom vegetation. I saw some similar topics on crydev but the websites are offline so I can't view them. At first I thought that sprites are just another LOD, but then I found that 'use sprites' option on the…