@darbeeno Wow. Dat thread. Looking through it has caused me to frown at the tile texture I have in there now. I used mostly the same technique I figured out for the modular bay wall textures, but when I look at it again it seems like it doesn't quite work for the ground. It seems like tighter bevels on the edges of the…
I have to agree with Alex. Your sculpts don't read like stone, but more like very soft clay. It's like this on every sculpts. I'd recommend using the trim brush to make some hard edges. It seems like you modeled the general silhouette of pillars and walls and then sculpted the stone blocks on them, that's why it looks so…
for the stone im pretty sure they just made a stamp in PS for the patterns than applied it to stones sculpted in zbrush, set a morph target than beat it to hell with hard surface brushes (mallet fast, trim dynamic) than used the morph brush to bring back any lost detail from the stamp that is wanted. and for the vines i…
quick one here Aim for the concept more. Specifically, the proportions look way off. Your bricks are a tiling brick wall, but you can plainly see in the concept its more of a stacked brick (from the side). The base stone doesnt match at all, repaint this one and match colors. Add more depth to the roof. The transition…
added a few quick placeholder ground textures. right now everything has the same level of z-up moss, but I am going to start adding in variation during the polish phase. sculpting the rocks and stairs next. right now the rocks are just my placeholder with the shader for the flat stone tiles applied, totally hacky faked for…
Been following this one for a while, nice progression. I won't repeat the valid points that have been said already. About the water, when I saw the splashes first at the left foot, it kind of made sense. But when I was checking out the splahes around other feet it made less sense, especially the right one. As there doesn't…
Great modeling all arround. I like the proportions and silhouette. I also think that he looks like a stone. I would suggest to change the cracks on the end of the bone structure, to avoid stone look. Also I think you could define the face muscles more organic like (around bones and soft intersections) especially the cheeks…
I don't give a shit nor know anything about Sylvester Stallone. We were talking about John Stone. Yes, he certainly looked disgusting when he had flabby man boobs yes. Anyone that says he looks worse now needs their eyes tested. He is not in anywhere near the same muscle mass league as Sly Stallone or Arnie. He isn't…
So I'm having trouble with baking. If I have two tileable textures, one a stone wall and one a wood floor, and apply it to a mesh I can bake those two textures onto the same diffuse map(blender). Where I'm confused is what to do with the normals. If the stone wall has a normal map and the wood floor has a normal map can I…
Stones are looking better, Are you using modular pieces & trim sheets? Would love to see wireframes and texture flats. I see a bit of weathering on roof edges and above the door, vertex color? This could be added elsewhere for better cohesion between neighboring surfaces, for example on the stone under the big dormer…