I need to be able to see the UV shells when painting masks, but haven´t found any way of adding it. There is no option for it under "Add new map", and I can´t get a custom map working on a simple fill layer. Add clean layer > Dynamask editor > "More" > Import grunge mask Now I have a smart object in the layer panel, and…
In photshop, select all in the layer with the gradiant, copy that to the clipboard. go to the layer you want the mask applied, create a new mask. make sure the mask is selected, not the part of the layer you paint in. paste that sucker in there, and BAM. you've your mask.
that doesnt look like a baking error, but a "simple" projecttion error? what does the baked mesh look like without the texture applied? a quick hacky fix would be masking the edges and highlighting them to blend the top end the side together a bit more.
valve did it. its also on cyborgmatts patch blog. looks pretty nice if you ask me :) well. the mask will work with lots of hairstyles but the hair would be nice to have ^^ i'll think about it.
polyocunt:0 LOL TBH though his work is ok, but I don't tend to get swallowed up in the hype. A masked mystery man is a good marketing tool, just ask kendo nagasaki
simple lamberts and blinns! it's insane! the most complex one has a spec mask plugged in. and sifting through mental-ray specific forums has gotten nowhere, I figured I'd ask on here.
I don't do environment work, I do guns and robots, but I generate pretty much all of my textures the same way: I start with AO, material mask, and normal map bakes. I begin creating layer sets for each material present in the texture. I then fill this with a base color, painted texture (I have a sweet brush that paints…
Thanks for the kind words, guys. Junkie: great to read this sort of feedback! Shadows shouldn't be too application dependant, although 2008 64bit crashed on them in my case (or invalid shader), but 32bit was fine. Keep in mind 2010 has a bug where it doesn't remember the lights set in a shader when you reopen your file.…
So is there a way currently to mass change import settings on models in Unity. I have seen various threads on the subject and the people that answer link some script but there's no discernible way to actually run the script without running the game. I don't believe Unity can re-import objects or change the settings for…
Yeah, I like it with the ear detail. It makes it look sort of like islander / asian indian masks, or japanese samurai masks. Also a little like morrowind daedric masks, which were probably based off of islander/indian/japanese masks.