Hello. I am entering this contest as an individual and I am very excited to be able to compete in a polycount art contest. The background to my throne room concept is a fleet of powerful, conquer-just-to-conquer type of aliens. The theme of which is of Roman or Greek architecture made from metal. The programs I will be…
Hello everyone! I made this scout rifle of the amazing Destiny´s world to keep practicing. Any feedbacks and comments are welcome! More in: https://www.artstation.com/artwork/w6560Z
Kawe: I don't know about that. Personally, my biggest interest at polycount is looking at others portfolios and hearing what members have to say about it. It really helps me focus on how I can improve my own work. So it might have the opposite effect. For me, I would be able to check out people's portfolios much easier,…
So I started back up my 3D modeling after a bit of an away period. I wanted to start something back up and the Mechacycle caught my eye after playing WoW here recently. I am open to any comments and critiques. Again, this is WIP and is basically just a blockout, and is still missing a few components. Just wanted to grab…
Hey guys, I haven't posted in a while... Here's my current progress on the character. I've started texturing and so far I've worked on the right arm, the clothes and started working on the left arm. Any critics are welcome at this point, still wrapping my head around handpainted texturing... Anyway thanks for your time! :)
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…
Finally Finished this! Modelling
was done in Zbrush and Maya. Some of her clothing was created in Marvelous Designer. I spent
quite some time figuring out all of the new Marmoset Toolbag 4 shaders and
raytracing for this. I really love the new features. Textures were created in mostly
Substance Painter. For a few small…
Hey all, It's been awhile since I posted on this forum but I've had a chance to work on my craft a bit and feel good about posting the current progress on this personal project. Its based on a personal concept of what a Destiny Guardians apartment would look like. I'm going to try to build as many of the assets as I can as…
i started this out as a nose study but turns out his face is too much fun to stop sculpting after just one feature.. can you guys tell that it's him? what are my anatomical mistakes? hope it's not too many. i should probably fix the topology around the mouth area but i am too afraid that it might screw with the rest of the…
Kylo Ren from “Star Wars the Force awakens”. Saw this movie twice and loved the character. Maya / Quixel Suite / Photoshop im no cloth wizard, so this was great practice to realize my skills and where i need to improve. hope you guys like and can view lots more renders at: https://www.artstation.com/artwork/qoz6N un…