i started this out as a nose study but turns out his face is too much fun to stop sculpting after just one feature..
can you guys tell that it's him?
what are my anatomical mistakes? hope it's not too many.
i should probably fix the topology around the mouth area but i am too afraid that it might screw with the rest of the face..
am i at a good stage to subdivide to ~800k and go for 2ndary forms?
how much more do i need to do before retopologizing in maya?
Thanks!
Replies
aside from the mouth and the ears, is the rest of my facial anatomical knowledge competent enough to be hired, not considering other fields and aspects? are there any specific structures and form in the face a studio would be looking for?
Ty!