quads look evenly spaced so ZBrush should be your friend, im pretty new to character modelling myself so my advice will be limited, for your anatomy sculpt i recommend this book by scott spencer…
i sugest you buy any and all books available by George Bridgman. he is a true 20th century master. [ame="https://www.amazon.com/Bridgmans-Drawing-Dover-Anatomy-Artists/dp/0486227103/ref=sr_1_3?s=books&ie=UTF8&qid=1367124823&sr=1-3&keywords=bridgman"]Bridgman's Life Drawing (Dover Anatomy for Artists): George B. Bridgman:…
Also, what with it being holidays and all, there are a couple of great traditional sculpture books by Philippe Faraut that I'd recommend. They are for traditional sculpture but I find that the techniques and exercises in the books translate very well to 3d.…
Hello! I just finished my first pass of low poly. I still need to optimize it more I think, because the tri count is a bit high at the moment. 954 tris for a leg. 8 043 tris for the rest of the body + the rifle. Which would almost put me at 12k, and I'm not sure if it may overkill for this model. I think I'm too fussy when…
If I were you I would replace your existing monitor rather than buy one to be used as a secondary. Your monitor has a TN panel which means poor viewing angles and color accuracy, so its not particularly good for art content creation. You should look for a monitor with an IPS panel of some sort, you may have to settle for…
hey did you notice this? probably did but anyway http://www.zbrushcentral.com/zbc/showthread.php?t=049197 perfect reference for what your trying to sculpt Better UVs now . yeah your mudbox work is looking a bit too muddy and lumpy. Each shape should be carefully placed and defined accordingly, even in 3D sculpting. Thats…
Bridgman's "Drawing the Draped Figure" http://www.amazon.com/gp/product/0486418...ce&n=283155 $5, you can't say no. I own it, and it's been very useful to me.
Hi HBH ! and are two vastly different things. For painting, I would highly recommend this book : [ame="https://www.amazon.com/The-Painter-Daniel-Burleigh-Parkhurst/dp/0486448479"]The Painter in Oil: Daniel Burleigh Parkhurst: 9780486448473: Amazon.com: Books[/ame] This is probably the best book on the subject I have ever…
Cool work! Your line works are solid, the basic shading is great as well! You're on 100% as far as comic style goes! I'd read it. Austrinus seems to be a little between that and a attempt to a more rendered piece, but it's stuck between both, and it's neither! I suggest doing some material studies, to really render all the…
Okay so, there's clearly some connections going on between your controller rig and your objects so it'd be cool to see a node graph of that, maybe your hierarchy too. In the meantime, I captured a quick video demonstrating what I think the solution to this is. Essentially Maya's default rotation order does Y then X. You…