You can apply here : https://smrtr.io/8DgZR Gameloft Montreal is seeking a new Lead 3D animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
[ QUOTE ] PCI-e is just the bus. The bus itself has nothing to do with stability. Once you get past the bus it's all a case of the chipset (I highly recommend Nforce4) and the GPU/drivers. [/ QUOTE ] I can see you are one of the people that doesn't have a problem. For those that do its pretty fustrating, espeically…
Hello everyone on the Polycount forum. I am an individual who represents a small group of people working on a project for a new kind of MMO. As of right now, this is purely at the conceptual and design stages, however we require assistance. Below are the details of what we require. The Project * As of right now, the…
Thank you man!! Okay, here's the deets, I'm a bit bummed I didn't account for having a separate UV for the head from the get-go as I ended up moving it over mid-texturing, so rearranging the body UVs would've meant texture stretching and I didn't want to start over from bakes again. So I could've planned ahead way more.…
I think you're moving ahead too fast on this without putting in the time to work out proper sculpting of forms and details in the accessories. I think the fur you have on the head piece doesn't look like fur right now. It feels like you went over it a few times with the standard and inflate brush but it's just ridges. I…
Sad to hear Titan got canceled. I was looking forward to what Blizzard might have shown. MMOs dont seem to be as big as they were say 4 or 5 years ago. The people who made WOW hit 13 million subs ( i think it was 13 mil) like and including me have all aged a fair deal and dont have time for the massive time sink an MMO…
edit:// okay fixed the "issues" and can write out the description. Watched all my "fav" or interesting parts of the show and comics and picked which elements i thought to include into the design that i felt would add some "flavor", to it all. Redesigned the "Portal Gun", a little bit, it wasn't 100% afaik some angles had…
this is my attempt at some kind of modeling advice, so here goes.. i reckon the problem being mentioned with the chin and maybe eyes, face looking off, might be to do with the angle & position of her head/eyes in the pose. i tried to tilt it back and shift it back more in line with the shoulders in the paintover. i think,…
I agree with the other critiques made here, for sure! Bright orange nipples = ugh. I've also done a paintover... Demon Princess's has a lot of great points in it, but I wanted to elaborate a bit more. - Shorter legs in proportion to the torso (those are freaky long) - The breasts are attached to the pectoral muscle.. they…
Hi there, I'm trying to up my skills as a character designer, I'm trying to do a new self project of Egyptian deities as heroes in an Overwatch style (as much as I can). So far I Have done Anubis which I feel like i rushed a little bit (and which I'm planning to revise), and Working on Bastet/Sekhmet atm. does this convey…