Hey everyone, I'm having a few road blocks from me finishing my normal map. When i use x-normal on some of my parts like the cape and shorts it seem like the normal map is projecting through the mesh. check my pic out. I put my x-normal setting up there too. Oh does my necklace look crappy since i normal it to a plane to…
First Id ask if they had any systems in place as Rick said. Then if they didn't Id come up with a straight forward agreement. You could go half and half or you could break it down into development stages at which you would receive x amount at each stage. Make sure you have safe guards. Like x amount of concepts and…
I've begun to try kismet instead, just for prototyping, and now I cannot even get that to work. I am trying to do just a simple "up" swipe in the z-direction in UDK Mobile utilizing kismet. I've followed both examples given by ffejnosliw and m00t at this link on UDK's forums:…
So I opened Toolbag4 up to see if I still had trial time to check something, no cigar-- This was expected, I got the little "there is no trial active on your account" message. But when I went to exit I realised there's no way to actually... get out of the program :sweat_smile: I can close the splash screen/license check…
It might just be that I'm not totally thinking straight it's 4am, however I'm working on some scripts for a project and was wondering if anyone knows how I could lets say duplicate a mesh in my max file to a new location in the same scene. I have a mesh in my file called "box01" and an array of x,y,z coords. I'd like to be…
I am told this is the place to get camera advice So I thought I would pick the camera Guru brains here. This is what I'm looking for, High-resolution capture, 5k x 5k pixels 1080 P video with the option to 720p Hi capture rate I'm not really good with Color related to cameras but I would like it to capture is much color as…
A couple of months back zbrush generated a wierd, very green normal map. at the time i had never used zbrush so didnt know what to expext. since then i have never seen anything like it. today my programmer told me that was the correct normal map for direct x and that the blueish one that both photoshop, and 3d studio max…
Hello peeps! I'm working on a gun model and was hoping if I could get a few pointers. I modeled the high res gun in Max and I applied a turbo smooth modifier. On my low, I manually added smoothing groups. I went ahead and baked in normals with x-normals and I'm getting gradient issues. I hope someone can help me locate and…
Hi guys, I would like to know if you have any idea about triangle limits on Nintendo Wii. I'm trying find some information about and not having any good answer, just that Wii has 1/5 memory beside xbox360 and ps3 but nothing saying about geometry or with suggestions like, x number is good for character or x number is good…
I must say I am fascninated by the hypocrosy (or perhabs, the ignorance ?) of anyone in the movie industry singing the praise of any production workflow related to UE5.x. The technology sure is amazing by many accounts (from the high end rendering to the quality of the freely provided assets), but sure enough, none of…