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normal maps vs. the programmer

Wookie Smack
polycounter lvl 17
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Wookie Smack polycounter lvl 17
A couple of months back zbrush generated a wierd, very green normal map. at the time i had never used zbrush so didnt know what to expext. since then i have never seen anything like it. today my programmer told me that was the correct normal map for direct x and that the blueish one that both photoshop, and 3d studio max generate(that happens to be the only kind i ever see anywhere) are incorrect for the purposes of direct x in games. is my programmer crazy or is it possible that max and photoshop do not produce normal maps "correctly"? are there different kinds of normal maps?

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