Jordan : at the risk of sounding like an ass, I would say that there is a bit of reading comprehension problem here (which, admittedly, kindof comes with the territory of internet discussions). Neox never said that stylized art can't be timeless, or that realistic art will be. He simply refuted the statement "Make stylized…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
Look at borderlands 2. Not sure what else you're asking. Personally, I don't think anybody should start with stylized assets, for anything, including modeling. It's easy until it isn't and you realize you dont have a strong foundation to stylize. Learn how to make photorealistic stuff then learn to re-do that stuff with a…
I really don't think there's a tie between art style and genre. Art style is entirely up to the direction that the leads want to take it in. There's a variety of art styles in just about every genre, including shooters. I personally love well done stylized art. I hate when people term stylized, colorful art, as just being…
Hi! I've been working really hard on my final. This was my first time ever doing foliage, or something this stylized. I had a lot of fun with this, and honestly want to do more in the future.
The main issue is that I can’t find a suitable shader. Initially, I used a toon shader and took the outline from it as well. However, I’m not very satisfied with the result: the image looks quite flat, and the specular doesn’t behave the way I’d like. The gradients also make the render feel overly stylized. After that, I…
JORGE MONTERO - 3D Artist - Characters & Props Hi! I’m a 3D Artist specializing in character and prop creation for video games. I am currently seeking new opportunities for freelance projects or indie studios. I have several years of experience in the advertising industry, creating 3D assets in various styles: realistic,…
Ne-Yo's animation studio Recruiting stylized 3D generalists - Animated syndicated TV and Feature FilmMultiple award winning, multi-talented American artist Ne-Yo is hiring for his brand new animation studio, ready for full productions with major TV and digital networks. Come work directly with Ne-Yo and many other…
A V A I L A B L E F O R F R E E L A N C E W O R K COMPETENCIES Blender; Substance Painter; Photoshop; Unreal Engine 4; Unity. SKILLS Character modelling; prop modelling; simple rigging; stylised PBR texturing; hand-painted texturing. DAY RATE £60 per workday (9am - 5pm, Monday to Friday). Payments must be in GBP and…
There is a "Realistic" and "Stylized" category for vfx. What determines if your effect is counted (or disqualified from) stylized/realistic? I'm assuming you can do an entry for both sub categories, but how can I determine if both styles are different enough to be separate? Hey man! Don't worry too much if your entry is…