the distance from the steps to the center ring looks right but from the platform at the bottom of the steps to the center ring looks like it needs more distance.... could be wrong but scaling that platform down a bit might do the trick also can you post shots that include the ceiling please :D looks good thou !
I've had this worked on prior, but the results didn't turn out as well as I'd hoped, not an insult to the man who did work on it (his other work for me has been exquisite), but I would like a more experienced hand on this. I require this model for my drawing work. The work I need done is as follows: * The body needs to be…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…
You'll need to use the Channel Editor to show/unlock any attributes that don't show up in that list. It's one of the items in the menus at the top of the Channel Box/Layer Editor sidebar. As for rotation, that's actually a "tool" setting - double-click the Rotate tool on the left (or bring up the Tool Settings window some…
You had basically one pixel or less on UV/texture on the portions that mattered - the inner rings, so there was not enough information for a good bake. I suggest keeping all inner rings on a separate smoothing group, and on separate UV shells, you could arrange them as a long horizontal strip. This way there'll be enough…
You might have the proof in your shot above, but it'll always look weird to me cause if you placed a character on the edge of the ring right next to your hanging ducts....the dude could just reach out and grab em or hit his head......that is the main area that I think needs to be addressed.....you mentioned the ring might…
I only do a "real" low poly for the outer ring. Maybe that i'm going to do a texture vertex blending in the inner ring (depend if the engine can do that). Accordingly I will optimise in the futur (vertex blending or not, split mesh for the engine, etc) The diffuse central slab is not over, too uniform. And I think restart…
You can hold ctrl + right click, go to edge ring utilities, and select to edge ring and split, this will place the split right down the center. You can also use the multiple edges option in the add edge loop tool and it will split evenly. I couldn't replicate your problem, but I too believe Maya can be quite tempermental.
I realize the fur needs a lot of refinement, but I think this is great progress! This really helps the look of the bear. One thing that jumps out at me is that the fur tends to form rings around his torso. On the neck, this makes sense that rolls of fat are forming the rings, but under his pecs on the front, I think you…
hmm so far so good :) , not really sure want to increase the wrist ring / strap to make it cuter... if budget not allow then forget it. also the ring's pattern i'm thinking want to enlarge to larger pattern or not as for the body colour i starting to think should we use gradient to make it interesting when start drawing…