🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
Okay I straightened out the head and neck UVS. I was wondering if anyone had any advice on armor topology and UVs. It seems like such a waste to me to have faces and UVs to an area that is hardly seen at all. In Diablo 4 it almost seems like they coil an edge over and either remove the geometry or give it some sort of dark…
We used to have a thread like this in 2005-2006 which i contributed to, maybe 5 recipe's. Here's a new one: Parsi lamb stew Serves 4 2 1/2 pounds lamb stew (cut in 1 1/4 inch pieces ...Lamb shank)......Previously cooked, cooled And the fat removed ...Recipe for preparing the lamb for weight loss follows this recipe 1 lb…
How do i remove them? I didn't copy and paste them into a fonts folder, C:\ because I couldnt find it I dragged and dropped them into the fonts folder in the control panel. i dont think i can remove them........??
When you reinstalled, did you remove the maya folder in Documents? if you remove that and restart maya, it will be forced to recreate it and could fix the problem. I had a similar issue (the brief flicker) with the transfer maps dialogue not opening and wiping my preferences fixed it.
Nice portfolio, simple and effective. If you want to remove something, remove the K9 commando I think. I really like the other ones ^^. Maybe you could do something alien, no human ? Well, more non human than an elf of course ^^.
Well. I think characters moves a little bit too slow. Also i would recommend to use toon shading. Something like constant colors in 3ds max. Another thing I would suggest was remove the ink, but its removed already :)
I have another question. After the high poly is done, do I need to subdivide it first before removing geometry for the low poly? Or I can remove geo from non-subdivided high poly cage and subdivide it only before baking?
And rawks finished! Now its time for vegetation for shore. I think some dried grass or bushes, that sort. @edit. I removed viewer. Im gonna wait until they will support displacement maps and remove file limits. It was really low quality
ErikNilsson, thanks! I think I made a huge mistake to sketch it out with the removed jaw at first and not make a whole face and then remove it! but I'm glad you think my latest pic looks better! Neoncypher, I really like that face! : )